Check the achievement guide below to figure out which areas to run and what to look for. Run through levels and check behind all the blue barriers to get whatever you're missing.
Now that all your characters are at Level 20, you can ignore enemies and focus on the random encounters if you still have anything left.
You can fix this with an item called a "mysterious egg" to reset his ability points and remove that trait but these are rare, so it's best to unlock " Perfectionist" before getting John to Level 20. His final family trait gives constant health regen to all characters, which even if you start the fight at max health seems to stop the achievement from unlocking. Note: Be sure to get the achievement for killing a boss without taking damage prior to leveling up John to 20. These are the rarest items in the game, so if you have all of them from the first portal for instance, running this area will be fairly useless (plus it has the least amount of money and experience). I would suggest playing levels in areas where you still need souvenirs. This will unlock all the family traits, and continue unlocking more of the miscellaneous achievements for encounters and such. Once you have completed the story, your next goal should be getting every hero to Level 20. I liked Linda to kite enemies and her two special moves were nice to stun and kill large groups of enemies when I got overwhelmed. Joey is a Tank who has a ton of health and hits very hard but moves very slow. Mark is a Monk who can move quickly from enemy to enemy with hand-to-hand attacks. Lucy is a mage who can only attack while stationary but can build up a lot of projectiles quickly. Kevin is a thief/assassin who can move quickly and dodge attacks while building up a frenzy to put out huge damage. Linda is an Archer who can shoot while moving and avoid direct combat. John is a Warrior with a useless shield but a big attack arc that can kill groups of enemies. Oh, a note on the characters: these all unlock as part of the story and mirror traditional role playing archetypes. The only thing you lose are run-specific things like graces, relics, runes, and charms. You keep all your experience, money, souvenirs, and items required for side-quests. If you ever die during a level, it really doesn't hurt you much. It will also help level up your characters as you fight more enemies. This will help you unlock multiple achievements along the way to completing the story, and reduce the amount of work later on.
It's a good thing in the end, as leveling all the characters to Level 20 is required, and unlocking more family traits will help make your main character more powerful.īe sure to explore every level thoroughly, completing all the optional encounters behind the blue barriers. This is the game's way of encouraging you to try all the heroes. This reduces the character's maximum health, and to reverse it you need to play a few levels with another family member to let that one rest. Due to the RNG and rogue-lite nature of the game, you'll need to play a level multiple times before you're strong enough to beat it, and come back to it later a number of times as well.Īs you play through the story, you'll notice something called Corruption occurring to your characters if you find yourself playing one family member more than another. Keep replaying levels until you're strong enough to beat them and move to the next right away.
Nothing is missable in this game, and you will replay levels often so you don't need to worry too much about trying to find specific items or encounters right away. Hack and slash through hordes of enemies in procedurally generated dungeons, caves and lands and lead the family of Bergsons, with all their flaws and virtues, against the forthcoming Corruption. Extra equipment needed: Second controller for co-opĬhildren of Morta is an action RPG with a rogue-lite approach to character development, where you don’t play a single character - but a whole, extraordinary family of heroes. Does difficulty affect achievements: No Minimum number of playthroughs needed: 1 Approximate amount of time to 1000 : 20-25 Hours Estimated achievement difficulty: 4/10